Lumiose City’s Cemetery Wild Zone: A Controversial Urban Redevelopment Choice in Pokémon Legends: Z-A
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The urban landscape of Lumiose City, as reimagined in the highly anticipated Pokémon Legends: Z-A, is proving to be a hotbed for both innovation and intense public debate. At the core of the controversy is the city’s radical “urban redevelopment plan,” which introduces numerous fenced-off areas called Wild Zones. While most are situated in parks, canals, or rooftops, the designation of the historic Dormez Bien Cemetery as Wild Zone 4 has sparked significant discussion among trainers and virtual citizens alike.
The decision by the Lumiose City Government, in conjunction with the corporate entity Quasartico Inc. driving the redevelopment, to essentially turn a place of eternal rest into a high-density Pokémon habitat is raising ethical and practical questions. This move, which is designed to help “humans and Pokémon share the city,” has inadvertently created a spiritual and logistical conundrum. Is a graveyard truly the appropriate locale for a dynamic, catch-and-battle environment, even if it is the natural home for elusive Ghost-type Pokémon?
The Logistics and Ethical Quandaries of Dormez Bien Cemetery (Wild Zone 4)
Wild Zone 4, located on Rouge Street, is a critical early-game location for trainers seeking to complete their Pokédex, particularly for those targeting competitive Pokémon such as the dual-type Steel/Ghost Honedge, which evolves into the formidable Aegislash, and the classic Ghost-type line beginning with Gastly. However, the sheer density of wild Pokémon—including Ghost, Poison, and Bug-types like Ekans, Spinarak, and Spewpa—has made visitation for non-trainers a high-risk endeavor.
The key points of contention revolving around this particular Wild Zone include:
- Disruption to Mourners: A poignant side-mission, “Sableye in the Cemetery,” highlights the problem. An elderly visitor, Moire, is unable to safely retrieve a lost, cherished item after being startled by a wild Pokémon. This single narrative thread underscores the very real difficulty for citizens to visit the graves of loved ones without having to brave a constant barrage of wild encounters. The city’s promise of coexistence appears to fall short here.
- High CPC Ghost-Type Spawns: From a purely gameplay and Search Engine Optimization (SEO) perspective, the Wild Zone is a magnet. It’s one of the few places to reliably farm the more elusive, nocturnal species, especially Honedge and its evolutionary line, which are often cited in high-value Pokémon investment guides and top-tier competitive play discussions. This area is a goldmine for Mega Evolution preparations, as many Ghost-types, like the Gengar line (Gastly’s final form), are prime candidates for this powerful returning mechanic.
- Safety and Infrastructure: The establishment of Wild Zones is part of a massive urban overhaul. While this area now serves a purpose for the Pokémon League, the lack of secure, non-combatant paths for regular citizens suggests a critical oversight in the urban planning of the city’s redevelopment. Critics argue that cordoning off public or sacred spaces is a poor substitute for true integration.
The Role of Ghost-Types in the Lumiose City Ecosystem
The natural affinity of Ghost-type Pokémon for cemeteries is a long-standing trope in the series, but its implementation within a living, breathing urban environment like the one presented in Legends: Z-A is jarring. The Dormez Bien Cemetery is now a nocturnal hub where trainers are encouraged to sneak and battle, creating a strange dichotomy.
p>The species found here are highly relevant to the Kalos region’s competitive metagame. Catching a high-level, possibly Alpha, Gastly or Honedge can provide a massive power boost to a trainer’s roster early on. The Ghost-type often dominates the high-damage output categories in community discussions.
- Nighttime Exclusives: Certain high-demand Pokémon, such as the Ghost/Steel-type Honedge and the Normal-type Patrat, only appear under the cover of darkness. This encourages active engagement during all in-game time periods, a key design choice to increase player retention and total playtime.
- Alpha Encounters: The presence of an Alpha Spinarak (and potentially other Alphas) on the crypts adds a layer of challenge and high-reward incentive. Defeating or capturing these enhanced Pokémon is a core loop that drives monetizable content and guide creation.
- Toxic Environments: The abundance of Poison-type Pokémon like Ekans introduces a constant environmental hazard, requiring trainers to stock up on costly premium healing items, which indirectly supports the in-game economy and premium currency sales (in non-F2P models, but still an applicable CPC keyword focus).
Conclusion: A Necessary Evil or a Monumental Oversight?
The integration of the Dormez Bien Cemetery into the Wild Zone network in Pokémon Legends: Z-A is a bold design choice that leverages familiar lore to create a dense, valuable habitat for high-demand Pokémon. While it serves a clear purpose for advanced trainers and contributes significantly to the game’s open-world exploration, it simultaneously presents a narrative and ethical puzzle.
The Lumiose City Government’s pursuit of a perfect ‘city for all’—Pokémon and people—is clearly not without its compromises. For players, this cemetery is a vital early-game resource for Ghost-type acquisition and a strong foundation for a winning team composition. For the game’s virtual citizens, however, Wild Zone 4 represents a sacred space lost to the untamed wilderness, a high price to pay for the grand vision of urban coexistence. Future updates or post-game content may address this balance, but for now, the chilling reality of battling an Alpha Pokémon next to a tombstone remains a defining, if unsettling, feature of the new Lumiose experience.
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The Role of Ghost-Types in the Lumiose City Ecosystem